4.11. (Optional) Software Engineering Case
Study: Identifying Class Attributes in the ATM System
In Section
3.11, we began the first stage of an
object-oriented design (OOD) for our ATM system—analyzing the requirements
specification and identifying the classes needed to implement the system. We
listed the nouns and noun phrases in the requirements specification and
identified a separate class for each one that plays a significant role in the
ATM system. We then modeled the classes and their relationships in a UML class
diagram (Fig.
3.23). Classes have attributes (data) and
operations (behaviors). Class attributes are implemented in C++ programs as data
members, and class operations are implemented as member functions. In this
section, we determine many of the attributes needed in the ATM system. In Chapter
5, we examine how these attributes represent an
object's state. In Chapter
6, we determine class operations.
Identifying Attributes
Consider the attributes of some
real-world objects: A person's attributes include height, weight and whether the
person is left-handed, right-handed or ambidextrous. A radio's attributes
include its station setting, its volume setting and its AM or FM setting. A
car's attributes include its speedometer and odometer readings, the amount of
gas in its tank and what gear it is in. A personal computer's attributes include
its manufacturer (e.g., Dell, Sun, Apple or IBM), type of screen (e.g., LCD or
CRT), main memory size and hard disk size.
We can identify many attributes of the
classes in our system by looking for descriptive words and phrases in the
requirements specification. For each one we find that plays a significant role
in the ATM system, we create an attribute and assign it to one or more of the
classes identified in Section
3.11. We also create attributes to represent
any additional data that a class may need, as such needs become apparent
throughout the design process.
Figure
4.19 lists the words or phrases from the
requirements specification that describe each class. We formed this list by
reading the requirements specification and identifying any words or phrases that
refer to characteristics of the classes in the system. For example, the
requirements specification describes the steps taken to obtain a "withdrawal
amount," so we list "amount" next to class Withdrawal.
Fig. 4.19. Descriptive words and phrases from the ATM
requirements.
| Class |
Descriptive words and phrases |
| ATM |
user is authenticated |
| BalanceInquiry |
account number |
| Withdrawal |
account number amount |
| Deposit |
account number amount |
| BankDatabase |
[no descriptive words or
phrases] |
| Account |
account number |
| |
PIN |
| |
balance |
| Screen |
[no descriptive words or
phrases] |
| Keypad |
[no descriptive words or
phrases] |
| CashDispenser |
begins each day loaded with 500 $20
bills |
| DepositSlot |
[no descriptive words or
phrases] |
Figure 4.19 leads us to create one
attribute of class ATM. Class ATM
maintains information about the state of the ATM. The phrase "user is
authenticated" describes a state of the ATM (we introduce states in Section
5.10), so we include userAuthenticated as a
Boolean attribute (i.e., an attribute that has a value of either true
or false). The UML Boolean type is
equivalent to the bool type in C++. This
attribute indicates whether the ATM has successfully authenticated the current
user—userAuthenticated must be true for
the system to allow the user to perform transactions and access account
information. This attribute helps ensure the security of the data in the
system.
Classes BalanceInquiry, Withdrawal and
Deposit share one attribute. Each transaction
involves an "account number" that corresponds to the account of the user making
the transaction. We assign an integer attribute accountNumber to each transaction class to identify the account to
which an object of the class applies.
Descriptive words and phrases in the
requirements specification also suggest some differences in the attributes
required by each transaction class. The requirements specification indicates
that to withdraw cash or deposit funds, users must enter a specific "amount" of
money to be withdrawn or deposited, respectively. Thus, we assign to classes
Withdrawal and Deposit an attribute amount to store the value supplied by the user. The amounts
of money related to a withdrawal and a deposit are defining characteristics of
these transactions that the system requires for them to take place. Class
BalanceInquiry, however, needs no additional
data to perform its task—it requires only an account number to indicate the
account whose balance should be retrieved.
Class Account
has several attributes. The requirements specification states that each bank
account has an "account number" and "PIN," which the system uses for identifying
accounts and authenticating users. We assign to class Account two
integer attributes: accountNumber and pin. The requirements specification also specifies that
an account maintains a "balance" of the amount of money in the account and that
money the user deposits does not become available for a withdrawal until the
bank verifies the amount of cash in the deposit envelope, and any checks in the
envelope clear. An account must still record the
amount of money that a user deposits, however. Therefore, we decide that an
account should represent a balance using two attributes of UML type
Double: availableBalance and totalBalance. Attribute
availableBalance tracks the amount of money that
a user can withdraw from the account. Attribute totalBalance refers to the total amount of money that the user has "on
deposit" (i.e., the amount of money available, plus the amount waiting to be
verified or cleared). For example, suppose an ATM user deposits $50.00 into an
empty account. The totalBalance attribute would
increase to $50.00 to record the deposit, but the availableBalance
would remain at $0. [Note: We assume that the bank updates the
availableBalance attribute of an Account soon after the ATM transaction occurs, in response to
confirming that $50 worth of cash or checks was found in the deposit envelope.
We assume that this update occurs through a transaction that a bank employee
performs using some piece of bank software other than the ATM. Thus, we do not
discuss this transaction in our case study.]
Class CashDispenser has one attribute. The requirements
specification states that the cash dispenser "begins each day loaded with 500
$20 bills." The cash dispenser must keep track of the number of bills it
contains to determine whether enough cash is on hand to satisfy withdrawal
requests. We assign to class CashDispenser an integer attribute
count, which is initially set to 500.
For real problems in industry, there
is no guarantee that requirements specifications will be rich enough and precise
enough for the object-oriented systems designer to determine all the attributes
or even all the classes. The need for additional (or fewer) classes, attributes
and behaviors may become clear as the design process proceeds. As we progress
through this case study, we too will continue to add, modify and delete
information about the classes in our system.
Modeling Attributes
The class diagram in Fig. 4.20 lists some of the attributes for the classes in
our system—the descriptive words and phrases in Fig. 4.19 helped us identify these
attributes. For simplicity, Fig. 4.20 does
not show the associations among classes—we showed these in Fig.
3.23. This is a common practice of systems
designers when designs are being developed. Recall from Section
3.11 that in the UML, a class's attributes are
placed in the middle compartment of the class's rectangle. We list each
attribute's name and type separated by a colon (:), followed in some cases by an equal sign (=)
and an initial value.

Consider the userAuthenticated attribute of class
ATM:
userAuthenticated : Boolean = false
This attribute declaration
contains three pieces of information about the attribute. The attribute name is userAuthenticated. The
attribute type is Boolean. In C++, an attribute can be represented by a fundamental
type, such as bool, int or double, or a class type—as discussed in Chapter
3. We have chosen to model only primitive-type
attributes in Fig.
4.20—we discuss the reasoning behind this decision shortly. [Note: Figure 4.20 lists UML data types for the attributes. When we
implement the system, we'll associate the UML types Boolean,
Integer and Double with the C++ fundamental types
bool, int and double, respectively.]
We can also indicate an initial value for
an attribute. The userAuthenticated attribute in class ATM has an initial value of false. This indicates that the
system initially does not consider the user to be authenticated. If an attribute
has no initial value specified, only its name and type (separated by a colon)
are shown. For example, the accountNumber
attribute of class BalanceInquiry is an Integer. Here we show no initial value, because the value of this
attribute is a number that we do not yet know—it will be determined at execution
time based on the account number entered by the current ATM user.
Figure
4.20 does not include any attributes for
classes Screen, Keypad and DepositSlot. These are important components of our system,
for which our design process simply has not yet revealed any attributes. We may
still discover some, however, in the remaining design phases or when we
implement these classes in C++. This is perfectly normal for the iterative
process of software engineering.
Software Engineering Observation 4.3
|
At the early
stages in the design process, classes often lack attributes (and operations).
Such classes should not be eliminated, however, because attributes (and
operations) may become evident in the later phases of design and
implementation. |
Note that Fig. 4.20 also does not include
attributes for class BankDatabase. Recall from Chapter
3 that in C++, attributes can be represented by
either fundamental types or class types. We have chosen to include only
fundamental-type attributes in the class diagram in Fig. 4.20 (and
in similar class diagrams throughout the case study). A class-type attribute is modeled more clearly as
an association (in particular, a composition) between the class with the
attribute and the class of the object of which the attribute is an instance. For
example, the class diagram in Fig.
3.23 indicates that class BankDatabase participates in a
composition relationship with zero or more Account objects. From this composition, we can determine that
when we implement the ATM system in C++, we'll be required to create an
attribute of class BankDatabase to hold zero or
more Account objects. Similarly, we'll assign
attributes to class ATM that correspond
to its composition relationships with classes Screen, Keypad,
CashDispenser and DepositSlot. These
composition-based attributes would be redundant if modeled in Fig. 4.20,
because the compositions modeled in Fig.
3.23 already convey the fact that the database
contains information about zero or more accounts and that an ATM is composed of
a screen, keypad, cash dispenser and deposit slot. Software developers typically
model these whole/part relationships as compositions rather than as attributes
required to implement the relationships.
The class diagram in Fig. 4.20
provides a solid basis for the structure of our model, but the diagram is not
complete. In Section
5.10, we identify the states and activities of
the objects in the model, and in Section
6.22 we identify the operations that the objects
perform. As we present more of the UML and object-oriented design, we'll
continue to strengthen the structure of our model.
Software Engineering Case Study
Self-Review Exercises
| 4.1 |
We typically identify the
attributes of the classes in our system by analyzing the __________ in the
requirements specification.
-
-
descriptive words and phrases
-
-
|
| 4.2 |
Which of the following is not an
attribute of an airplane?
|
| 4.3 |
Describe the meaning of the following
attribute declaration of class CashDispenser in the class diagram in Fig. 4.20:
|
Answers to Software Engineering
Case Study Self-Review Exercises
| 4.1 |
b. |
| 4.2 |
c. Fly is an operation or behavior
of an airplane, not an attribute. |
| 4.3 |
This indicates that count is an Integer with
an initial value of 500. This attribute keeps
track of the number of bills available in the CashDispenser at any
given time. |