E.1. ATM Case Study Implementation
This appendix contains the complete
working implementation of the ATM system that we designed in the Software
Engineering Case Study sections found at the ends of Chapters
1–7,
9
and 13. The implementation comprises 877 lines of C++ code. We
consider the classes in the order in which we identified them in Section
3.11:
-
ATM
-
Screen
-
Keypad
-
CashDispenser
-
DepositSlot
-
Account
-
BankDatabase
-
Transaction
-
BalanceInquiry
-
Withdrawal
-
Deposit
We apply the guidelines
discussed in Section
9.11 and Section
13.10 to code these classes based on how we
modeled them in the UML class diagrams of Fig.
13.28 and Fig.
13.29. To develop the definitions of classes'
member functions, we refer to the activity diagrams presented in Section
5.10 and the communication and sequence diagrams presented in Section
7.12. Note that our ATM design does not specify
all the program logic and may not specify all the attributes and operations
required to complete the ATM implementation. This is a normal part of the
object-oriented design process. As we implement the system, we complete the
program logic and add attributes and behaviors as necessary to construct the ATM
system specified by the requirements specification in Section
2.7.
We conclude the discussion by presenting
a C++ program (ATMCaseStudy.cpp) that starts the
ATM and puts the other classes in the system in use. Recall that we are
developing a first version of the ATM system that runs on a personal computer
and uses the computer's keyboard and monitor to approximate the ATM's keypad and
screen. We also only simulate the actions of the ATM's cash dispenser and
deposit slot. We attempt to implement the system, however, so that real hardware
versions of these devices could be integrated without significant changes in the
code.